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Create 6.0.0

for Minecraft 1.20.1 & 1.21.1 released on February 28th, 2025.

Now using Flywheel 1.0

Additions

  • Chain conveyor
  • Item hatch
  • Packager and Re-packager
  • Cardboard packages
  • Package frogport
  • Package postbox
  • Stock link
  • Stock ticker
  • Redstone requester
  • Factory gauge
  • Table cloths and covers
  • Pulse timer
  • Desk bell
  • Pulp and the cardboard ingredient
  • Cardboard armor set
  • Cardboard sword
  • Package filter
  • Cardboard block
  • Cherry and bamboo windows
  • Industrial iron window
  • Weathered iron block and windows

Art Changes

  • Palette and model updates to all copper-based components
  • Rope and hose pulley motion now uses a scrolling texture
  • Increased vertical size of train and contraption controls to a full block
  • Updates to display and redstone links
  • Updates to metal sheet items
  • Copper roof blocks now use connected textures
  • Added missing shaft detail to the backtank armor
  • Updates to various UI screens and components
  • Bars and window item models are now consistent with vanilla

Gameplay Changes

  • Redstone links are now andesite tier
  • All links now use a new ingredient item, the transmitter
  • New advancement chain for high logistics components
  • New ponder scenes and category for high logistics components
  • Tracks and Trains now have special integration with FTBChunks and Journeymap
  • Depots can now be used as storage blocks on contraptions
  • Brass tunnels now try to distribute an item more quickly when it first arrives
  • Brass tunnels now always prefer filtered sides over non-filtered sides
  • Added train schedule instructions for delivering or retrieving packages
  • Basins no longer limit to 16 items per slot
  • Mechanical crafters waste less time on empty animation frames
  • In common cobblegen scenarios, stationary drills now skip breaking blocks and just insert the result items into open inventories directly below
  • Held clipboards can now copy entries from other in-world clipboards
  • Filters, Clipboards and Schedules can now be copyied in the crafting table
  • Metal ladders no longer require a wall if another ladder block is above them
  • Bells assembled to elevator contraptions now activate when arriving at a floor
  • Sliding doors placed in front of contraption-mounted sliding doors now open and close automatically
  • Fully outlined text on filter slots for better readability
  • Added recipes where cardboard substitutes leather
  • Play at most four steam engine sounds at once per side of a boiler
  • Increased default max rope length to 384
  • Implemented a system for generating certain recipes at runtime to improve mod compat
  • Boiler gauge now disappears when blocks are clipping into it
  • Added a keybind that opens a radial menu for rotating blocks with the wrench
  • Wood cutting recipes in mechanical saws
  • Added pressing recipes for coarse dirt and rooted dirt which both produce dirt paths (#7186)
  • Updated JEI integration and added potion fluids to the JEI sidebar (#6934)
  • Chain Drives can now be crafted from zinc nuggets
  • Redstone lamps can now be picked up with the wrench
  • New compatibility recipes for Immersive Engineering
  • Added missing deploying recipes for copper oxidisation
  • Framed and tiled glass panes can now be obtained via stonecutting
  • Schematicannon on 'replace blocks with empty' now send block updates at the edges after printing
  • The player hitbox used in contraption collision is now slightly shorter

Bug Fixes

  • Deployers can no longer take a seat
  • Fixed contraptions keeping pressure plates and tripwires activated (#7255)
  • Steam engine placement assist now shows a normal shaft
  • Fixed schedule screen not showing tooltips in the entry editor
  • Fixed tracks creating signal block intersections despite being in different dimensions
  • Fixed non-effect fans resetting processed belt items (#7298)
  • Fixed mechanical saw considering scaffolding as leaves
  • Fixed entity name display source not working for players on signs
  • Fixed certain blocks messing up the order scheduled ticks (#7141)
  • Fixed unbreakable superglue not being usable (#6253)
  • Fixed update suppression (#7176)
  • Fixed comparator output of depots ignoring the items' max stack size (#7179)
  • Fixed deployers retaining the damage attribute of their last held weapon (#4870)
  • Fixed an exploit allowing people to create clipboards that execute commands (#7218)
  • Fixed redstone links not updating their redstone output when they've been taken out of receiver mode (#7226)
  • Fixed rare crash related to sliding doors (#6184)
  • Verify that schematics are gzip-encoded before trying to read from them (#6087)
  • Fixed ConditionContext nbt in trains containing a large number of empty tags
  • Fixed deployers not placing fish from fish buckets (#3705)
  • Fixed gasses not being visible in basins and item drains (#7236)
  • Set vault capacity config limit to 2048 slots
  • Fixed InventorySorter able to take items from ghost/filter inventories
  • Fixed typo in better end compat recipe
  • FTB buttons no longer show in create screens
  • Fixed mechanical arm interactions with jukeboxes (#5902)
  • Fixed toolboxes not giving a comparator output signal (#6973)
  • Fixed copper slabs and stairs being missing from the respective tags (#3080)
  • Fixed Fix waterlogged bracketed kinetics dropping the bracket (Fabricators-of-Create#1552)
  • Switched away from using streams in ContraptionCollider fixing a rare crash (#5043)
  • Fixed pumps not placing fluids into flowing fluids of the same type (#5884)
  • Fixed schematicannons not consuming the right number of group items (#6983)
  • Fixed backtanks getting incompatible enchants via smithing tables (#6687)
  • Fixed Lectern Controllers storing ItemStacks from nbt (#7143)
  • Optimized spout recipe generation by avoiding filling non-empty items (#7274)
  • Fixed crash when dying nixie tubes with dye depots dyes (#6694)
  • Fix enchantments getting trimmed from non-filter items (#7216)
  • Fixed sandpaper polishing recipes not working in sequenced assembly recipes (#7259)
  • Fixed mechanical drills and saws using the friendly creatures sound source instead of the blocks sound source (#7038)
  • Fixed backtank crashing on ctrl+pick block (#7284)
  • Improved memory usage of drain category in JEI (#7277)
  • Fixed getSize() throwing an error on newly loaded display link peripherals (#7059)
  • Fixed inability to mill cactus when Quark is installed (#7215)
  • Fixed rare spout crash and offset rendering (#7025)
  • Fixed deploying food resulting in missing particles and not returning the correct items (#7288)
  • Fixed trains not properly pathfinding to stations with an opposing signal just behind the destination
  • Fixed stations voiding schedules when disassembling the train
  • Fixed lighting on signal block indicators
  • Fixed vaults and tanks rotated in place not updating their multiblock correctly
  • Hose pulley now deletes lilypads and other surface foliage
  • Fixed crushing wheels not applying looting to killed entities
  • Updated contraption chunkban protections, corrected limits and made them much harder to hit

API Changes

  • Versioning change: major.minor.patch, starting with 6.0.0
  • Ponder is now a separate library mod. It comes shipped with the create jar.
  • Added #create:chain_rideable to mark items as valid for riding a chain with
  • Added #create:invalid_for_track_paving for items
  • Added #create:sugar_cane_variants to allow the mechanical saw to work with custom sugarcane variants (#7263)
  • Added #create:not_harvestable to disallow blocks that the mechanical harvester would otherwise try to harvest
  • New API for custom storage block behaviour on contraptions. For simple cases, create provides the #create:simple_mounted_storage and #create:chest_mounted_storage block tags.
  • Added #create:non_breakable to mark blocks that cannot be broken by block-breaking kinetics
  • Removed LangMerger and related classes
  • Implemented an api to allow mods to register schematic requirements, partial safe nbt and contraption transforms without implementing interfaces (#4702)
  • Add a method that developers can override to change the icon in goggle tooltips
  • Refactored Item Attributes types, Fan processing types and Arm interaction points, all 3 now use registries
  • Synced AllPortalTracks with Create Fabric
  • Implemented DyeHelper api (#7265)
  • Implemented api to add custom block train conductors (#7030)
  • Convert Potato Cannon projectile types into a dynamic registry
    • Everything can be done with datapacks now, and there is no need to write a mod unless you need to add new Render Modes, Entity Hit Actions or Block Hit Actions
  • Reworked the AttachedRegistry class into SimpleRegistry and added Provider functionality
  • Exposed all custom registries as API
  • Exposed a handful of previously internal classes to the API, and gave them some cleanup
    • BlockSpoutingBehaviour
    • MovementBehaviour
    • MovingInteractionBehaviour
    • DisplaySource
    • DisplayTarget
    • ContraptionMovementSetting
    • BoilerHeater
    • PortalTrackProvider
    • BlockMovementChecks
    • ContraptionType
    • MountedDispenseBehavior
    • BlockStressValues
    • OpenPipeEffectHandler