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Create registers new Tags which can be added to blocks, items or fluids using datapacks or packdev tools like KubeJS.
Some of them expose special behavior within and/or outside the mod.

Block Tags

  • create:brittle
    Blocks that are connected to others
    Example: Doors, bells, value handles
  • create:copycat_allow
    Blocks which players should be able to use in copycat blocks
  • create:copycat_deny
    Blocks which players should not be able to use in copycat blocks
  • create:fan_transparent
    Blocks which will not stop air flows from fans, no matter the voxel shape
    Example: Iron Bars
  • create:girdable_track
    Track blocks that support having girders at under them via the offhand placement system
  • create:movable_empty_collider
    Blocks which should be able to move on contraptions, but would otherwise be ignored due to their empty collision shape
    Example: Cobweb
  • create:non_movable (forge:relocation_not_supported also works)
    Blocks which cannot be moved by contraptions
  • create:non_breakable
    Blocks which cannot be broken by drills and saws
  • create:passive_boiler_heaters
    Blocks which can provide passive heat to the steam engine multiblock. Not as strong as active Blaze Burners
    Example: Campfire
  • create:safe_nbt
    Blocks tagged safe_nbt will keep their nbt data when printed by a Schematicannon
    Example: Banners, Signs
  • create:tree_attachments
    Blocks which should be harvested as part of a tree when cut by a Mechanical Saw
    Example: Mangrove Propagule
  • create:windmill_sails
    Blocks which can count toward a functional windmill structure
    Example: Wool
  • create:wrench_pickup
    Blocks which can be broken and collected very quickly using a Wrench (Sneak-Right-Click)
    Example: Rails, Various Redstone components
  • #create:chest_mounted_storage and #create:simple_mounted_storage
    For simple mounted storages
  • #create:fallback_mounted_storage_blacklist
    Blocks which shouldn't fallback to the fallback mounted storage handler
  • create:roots
    Tree root blocks which should be harvested as part of a tree when cut by a Mechanical Saw
    Example: Mangrove Roots
  • create:sugar_cane_variants
    Sugar-cane like blocks that can be harvested by the harvester
  • create:non_harvestable
    Blocks that should not be harvested by the harvester

Fan processing block tags:

  • create:fan_processing_catalysts/blasting
    Blocks which fans will consider as catalysts for blasting via fan processing.
  • create:fan_processing_catalysts/haunting
    Blocks which fans will consider as catalysts for haunting via fan processing.
  • create:fan_processing_catalysts/smoking
    Blocks which fans will consider as catalysts for smoking via fan processing.
  • create:fan_processing_catalysts/splashing
    Blocks which fans will consider as catalysts for splashing via fan processing.

Item Tags

  • create:blaze_burner_fuel/regular
    Items which do not have "burn time" for furnaces, but should act as food for the blaze burner (same value as coal)
  • create:blaze_burner_fuel/special
    Items which upon being fed to blaze burners should cause them to be superheated (same value as blaze cakes)
  • create:upright_on_belt
    Items which should render standing up on belts or depots, much like fluid container items
    Example: Blaze Cake
  • create:pressurized_air_sources
    Items which can provide air much like a Copper Backtank. Uses the "Air" value in its nbt data to operate

Other Tags are added and used primarily for crafting recipes and or advancements:

  • create:casing
  • create:create_ingots
  • create:crushed_ores
  • create:modded_stripped_logs
  • create:modded_stripped_wood
  • create:vanilla_stripped_logs
  • create:vanilla_stripped_wood
  • create:sandpaper
  • create:seats
  • create:sleepers
  • create:toolboxes
  • create:valve_handles
  • create:tracks

Fluid Tags

Bottomless tags:

  • create:bottomless/allow
    Fluids which can be drained infinitely using a hose pulley. Requires config to be in allowlist mode
  • create:bottomless/deny
    Fluids which cannot be drained infinitely using a hose pulley. Requires config to be in deny-list mode

By default, configs are set to allowlist mode, and only water and lava are tagged bottomless/allow

Fan processing fluid tags:

  • create:fan_processing_catalysts/blasting
    Fluids which fans will consider as catalysts for blasting via fan processing.
  • create:fan_processing_catalysts/haunting
    Fluids which fans will consider as catalysts for haunting via fan processing.
  • create:fan_processing_catalysts/smoking
    Fluids which fans will consider as catalysts for smoking via fan processing.
  • create:fan_processing_catalysts/splashing
    Fluids which fans will consider as catalysts for splashing via fan processing.

Entity Tags

  • create:blaze_burner_capturable
    Entities which can be captured by blaze burner cages
  • create:ignore_seat
    Entities which should not sit in seats