Create registers new Tags which can be added to blocks, items or fluids using datapacks or packdev tools like KubeJS.
Some of them expose special behavior within and/or outside the mod.
Block Tags
create:brittle
Blocks that are connected to others
Example: Doors, bells, value handlescreate:copycat_allow
Blocks which players should be able to use in copycat blockscreate:copycat_deny
Blocks which players should not be able to use in copycat blockscreate:fan_transparent
Blocks which will not stop air flows from fans, no matter the voxel shape
Example: Iron Barscreate:girdable_track
Track blocks that support having girders at under them via the offhand placement systemcreate:movable_empty_collider
Blocks which should be able to move on contraptions, but would otherwise be ignored due to their empty collision shape
Example: Cobwebcreate:non_movable
(forge:relocation_not_supported
also works)
Blocks which cannot be moved by contraptionscreate:non_breakable
Blocks which cannot be broken by drills and sawscreate:passive_boiler_heaters
Blocks which can provide passive heat to the steam engine multiblock. Not as strong as active Blaze Burners
Example: Campfirecreate:safe_nbt
Blocks tagged safe_nbt will keep their nbt data when printed by a Schematicannon
Example: Banners, Signscreate:tree_attachments
Blocks which should be harvested as part of a tree when cut by a Mechanical Saw
Example: Mangrove Propagulecreate:windmill_sails
Blocks which can count toward a functional windmill structure
Example: Woolcreate:wrench_pickup
Blocks which can be broken and collected very quickly using a Wrench (Sneak-Right-Click)
Example: Rails, Various Redstone components#create:chest_mounted_storage
and#create:simple_mounted_storage
For simple mounted storages#create:fallback_mounted_storage_blacklist
Blocks which shouldn't fallback to the fallback mounted storage handlercreate:roots
Tree root blocks which should be harvested as part of a tree when cut by a Mechanical Saw
Example: Mangrove Rootscreate:sugar_cane_variants
Sugar-cane like blocks that can be harvested by the harvestercreate:non_harvestable
Blocks that should not be harvested by the harvester
Fan processing block tags:
create:fan_processing_catalysts/blasting
Blocks which fans will consider as catalysts for blasting via fan processing.create:fan_processing_catalysts/haunting
Blocks which fans will consider as catalysts for haunting via fan processing.create:fan_processing_catalysts/smoking
Blocks which fans will consider as catalysts for smoking via fan processing.create:fan_processing_catalysts/splashing
Blocks which fans will consider as catalysts for splashing via fan processing.
Item Tags
create:blaze_burner_fuel/regular
Items which do not have "burn time" for furnaces, but should act as food for the blaze burner (same value as coal)create:blaze_burner_fuel/special
Items which upon being fed to blaze burners should cause them to be superheated (same value as blaze cakes)create:upright_on_belt
Items which should render standing up on belts or depots, much like fluid container items
Example: Blaze Cakecreate:pressurized_air_sources
Items which can provide air much like a Copper Backtank. Uses the "Air" value in its nbt data to operate
Other Tags are added and used primarily for crafting recipes and or advancements:
create:casing
create:create_ingots
create:crushed_ores
create:modded_stripped_logs
create:modded_stripped_wood
create:vanilla_stripped_logs
create:vanilla_stripped_wood
create:sandpaper
create:seats
create:sleepers
create:toolboxes
create:valve_handles
create:tracks
Fluid Tags
Bottomless tags:
create:bottomless/allow
Fluids which can be drained infinitely using a hose pulley. Requires config to be in allowlist modecreate:bottomless/deny
Fluids which cannot be drained infinitely using a hose pulley. Requires config to be in deny-list mode
By default, configs are set to allowlist mode, and only water and lava are tagged bottomless/allow
Fan processing fluid tags:
create:fan_processing_catalysts/blasting
Fluids which fans will consider as catalysts for blasting via fan processing.create:fan_processing_catalysts/haunting
Fluids which fans will consider as catalysts for haunting via fan processing.create:fan_processing_catalysts/smoking
Fluids which fans will consider as catalysts for smoking via fan processing.create:fan_processing_catalysts/splashing
Fluids which fans will consider as catalysts for splashing via fan processing.
Entity Tags
create:blaze_burner_capturable
Entities which can be captured by blaze burner cagescreate:ignore_seat
Entities which should not sit in seats